There's something wrong with me.
Okay, picture a beautiful day (like today, if you live in my area). The sun is shining -but not too brightly; the wind is blowing -but it's not too chilly. It's peaceful, quiet, a few cirrocumulus clouds are drifting across the sky. It's the beginning of spring ...daffodils beginning to sprout, trees beginning to bud. Your bare feet are padding across a pine needle path as you go check the mailbox.
Suddenly you get snatched from behind, a hairy hand is clapped on your mouth, and a bag is thrown over your head.
Okay, so bar that last paragraph, that's what happened to me. But that's what my imagination sparked.
Tuesday, February 15, 2011
Monday, January 25, 2010
Crossing back into ...Earth.
We've been talking a lot about fantasy tormiction. (Okay, not recently. What was the last post? June 6th?) Stuff in our own worlds that we can tormictionitize a character with and still get away with (such as this) because in our world we can make the characters as insanely strong or enduring as we can want.
What happens when you bring the characters and/or story to modern times?
The most notable differences would be a) generally less endurance b) immediate and more advanced medical attention and c) staying within the realm of reality for diseases/injuries, their causes, and their cures. No more strange eel or flightless bird to heal you. Or poke your eyes out with its beak, as the case may be.
Which is what I've had to encounter with my journey into a story that's set in this world.
No, I'm not giving up fantasy. Not by a long shot. It was just that during NaNo and the following months, I've been working on a modern fiction (which still needs a great deal of editing, but still ... ;) while mulling over what to do with my fantasy. I've finished one of the books, which forced me to think everything over and set more things in stone. Such as cutting out three of the books, 'cause more would just be plain superfluous.
But that's off topic.
What happens to a character in the modern world?
Technically things are "safer", but I disagree with that. Greatly. Previous dangers have just been replaced with new ones.
And then there's the plot -there's got to be added danger there.
Generally, whatever the situation, in earth or on another world, the weapons I prefer to use are the ones that my people came with. Admittedly, I kind of tiptoe around guns, simply because I really don't know all that much about them. But fists in general is what I use.
Going back a few paragraphs ...
a) Okay, I admit ...a few of my characters could be compared to fantasy characters for levels of endurance. I try to stay in the realistic realm ...and though that might increase the tormiction, there's still ...
b) Supposedly more advanced medical treatments. I'm of the view that older medicines such as reformed diet, herbs, and other such things are more effective in certain cases -unlike the ones I use in my story, so then I use the 'conventional' medicine. That includes surgery, anesthetics, and other such things. Which incapacitate the character too much/longer than necessary ...leaving them more vulnerable, yes. Unless, of course, they can help it and refuse to seek medical attention ...like some of my more fantasy-like characters.
c) Staying in the realm of reality. This is probably the toughest. Of course, that just makes this fantasy writer go research the more uncommon problems (forget broken bones and pneumonia)...
And I'll attempt to update more with the progressive steps in this new realm. *grin*
~Tahl
What happens when you bring the characters and/or story to modern times?
The most notable differences would be a) generally less endurance b) immediate and more advanced medical attention and c) staying within the realm of reality for diseases/injuries, their causes, and their cures. No more strange eel or flightless bird to heal you. Or poke your eyes out with its beak, as the case may be.
Which is what I've had to encounter with my journey into a story that's set in this world.
No, I'm not giving up fantasy. Not by a long shot. It was just that during NaNo and the following months, I've been working on a modern fiction (which still needs a great deal of editing, but still ... ;) while mulling over what to do with my fantasy. I've finished one of the books, which forced me to think everything over and set more things in stone. Such as cutting out three of the books, 'cause more would just be plain superfluous.
But that's off topic.
What happens to a character in the modern world?
Technically things are "safer", but I disagree with that. Greatly. Previous dangers have just been replaced with new ones.
And then there's the plot -there's got to be added danger there.
Generally, whatever the situation, in earth or on another world, the weapons I prefer to use are the ones that my people came with. Admittedly, I kind of tiptoe around guns, simply because I really don't know all that much about them. But fists in general is what I use.
Going back a few paragraphs ...
a) Okay, I admit ...a few of my characters could be compared to fantasy characters for levels of endurance. I try to stay in the realistic realm ...and though that might increase the tormiction, there's still ...
b) Supposedly more advanced medical treatments. I'm of the view that older medicines such as reformed diet, herbs, and other such things are more effective in certain cases -unlike the ones I use in my story, so then I use the 'conventional' medicine. That includes surgery, anesthetics, and other such things. Which incapacitate the character too much/longer than necessary ...leaving them more vulnerable, yes. Unless, of course, they can help it and refuse to seek medical attention ...like some of my more fantasy-like characters.
c) Staying in the realm of reality. This is probably the toughest. Of course, that just makes this fantasy writer go research the more uncommon problems (forget broken bones and pneumonia)...
And I'll attempt to update more with the progressive steps in this new realm. *grin*
~Tahl
Saturday, June 6, 2009
TK Tormiction
Ooh. The Keybearer.
So we have a big good guy (Erekho) going joining with two pretty-much-clueless good guys (Arachne and Zaeron), going on a rescue mission that looks like it's going to get them into even more trouble. So he leaves the other part of his group to get along without him.
They can actually do that pretty well. Until, that is, the second-in-command, Eldonyn, who also happens to be a traitor at one point in the story (watch my words, they can play tricks on you) gets caught by the big bad guy (Sahrain)'s...well I don't know if you can call them henchmen, but they're nasty little inventions of him that can only be destroyed by a very powerful light. Meanwhile, Eldonyn's brother, Lirel (told you he'd be back), goes looking for another person -a cracked hermit named Keril (no I DIDN'T get it from the name 'Carol') -who needs to answer a question for him.
Amazingly enough, he gets there. He gets the answer to the question. He lets his leader know. And then he gets caught. They're the same things that caught his brother.
While we're at it, we'll take a sidestep over to where a metal has helped this Sahrain take over the mind of a pretty important character. While she's being controlled, she removes another character from the scene with a twisted exchange of wills. *sly smile* That character reappears, though...
Back to Erekho's group, there's a traitor among them that they have no idea's there. One of Erekho's sisters is searching for a powerful in a pretty dangerous place. Her twin is quite indisposed -she's the one Erekho's getting, actually.
I just can't let my characters get something accomplished without my story, Kohra, making sure something bad happens to them. So Em saves me from myself, literally (if you read this, you'll know it's myself she saves me from...).
So we have a big good guy (Erekho) going joining with two pretty-much-clueless good guys (Arachne and Zaeron), going on a rescue mission that looks like it's going to get them into even more trouble. So he leaves the other part of his group to get along without him.
They can actually do that pretty well. Until, that is, the second-in-command, Eldonyn, who also happens to be a traitor at one point in the story (watch my words, they can play tricks on you) gets caught by the big bad guy (Sahrain)'s...well I don't know if you can call them henchmen, but they're nasty little inventions of him that can only be destroyed by a very powerful light. Meanwhile, Eldonyn's brother, Lirel (told you he'd be back), goes looking for another person -a cracked hermit named Keril (no I DIDN'T get it from the name 'Carol') -who needs to answer a question for him.
Amazingly enough, he gets there. He gets the answer to the question. He lets his leader know. And then he gets caught. They're the same things that caught his brother.
While we're at it, we'll take a sidestep over to where a metal has helped this Sahrain take over the mind of a pretty important character. While she's being controlled, she removes another character from the scene with a twisted exchange of wills. *sly smile* That character reappears, though...
Back to Erekho's group, there's a traitor among them that they have no idea's there. One of Erekho's sisters is searching for a powerful in a pretty dangerous place. Her twin is quite indisposed -she's the one Erekho's getting, actually.
I just can't let my characters get something accomplished without my story, Kohra, making sure something bad happens to them. So Em saves me from myself, literally (if you read this, you'll know it's myself she saves me from...).
Friday, April 24, 2009
Fun stuff
Ahhhh... I've finally reached th' part in my story where things get t' start falling apart. My thirteenth chapter is titled "Unraveling"- an appropriate title. It's the tormictionists/torreaderist's dream- see just how many subplots can start falling apart at the same time AND switch between them at the worst possible places!!! I'm lovin' it.... =-D
Tuesday, April 21, 2009
Haven't Written F'r A While...
(copied from another of my blogs Alnea)
I had the big bad guy of Alnea inject a couple girls in my story named Phae and Cariya with a special metal, an invention of his.
The reason why is this bad guy (also known as Sahrain) likes to invent things. And one of the things he invents is a poison that eats away at your will. What it takes from your will it gives to your strength, but that doesn't come to be of any use since you eventually don't have the will to do anything. Anyway, this poison is very slow-working, and the reason Sahrain invented this metal was so that it would help a person absorb this particular poison much faster. But the side-effects of the metal have some very interesting effects.
For one, if you're injected with it without having been given the poison, the length of your life grows. A lot. Your senses also get sharper. From there the side effects vary from person to person, except for one more thing that remains consistent. Whoever injected the metal into the person has partial control over their minds, and if that person isn't fighting a constant battle to keep the liberty of their will, whoever gave them the metal will take over, utterly and completely. This is the case with Sahrain, who put it in Phae and Cariya.
They happen to carry some things that Sahrain wants to increase his power. Alnea (my world, for those of you unaware) would basically be destroyed if he got all of these things. They enter the land of one of his vassals, and his strength in the tug-of-war with their minds grows. Eventually, he does get one of these gems that they're holding. He cuts them off from all outside communication, including blocking any entrance where telepathy might find a way. So that now everyone else is unaware of their growingly desperate situation.
Until one has an idea to save the one who did not have enough strength to stand against Sahrain. But not herself.
As before and always be,
Nestami.
Tahlia
I had the big bad guy of Alnea inject a couple girls in my story named Phae and Cariya with a special metal, an invention of his.
The reason why is this bad guy (also known as Sahrain) likes to invent things. And one of the things he invents is a poison that eats away at your will. What it takes from your will it gives to your strength, but that doesn't come to be of any use since you eventually don't have the will to do anything. Anyway, this poison is very slow-working, and the reason Sahrain invented this metal was so that it would help a person absorb this particular poison much faster. But the side-effects of the metal have some very interesting effects.
For one, if you're injected with it without having been given the poison, the length of your life grows. A lot. Your senses also get sharper. From there the side effects vary from person to person, except for one more thing that remains consistent. Whoever injected the metal into the person has partial control over their minds, and if that person isn't fighting a constant battle to keep the liberty of their will, whoever gave them the metal will take over, utterly and completely. This is the case with Sahrain, who put it in Phae and Cariya.
They happen to carry some things that Sahrain wants to increase his power. Alnea (my world, for those of you unaware) would basically be destroyed if he got all of these things. They enter the land of one of his vassals, and his strength in the tug-of-war with their minds grows. Eventually, he does get one of these gems that they're holding. He cuts them off from all outside communication, including blocking any entrance where telepathy might find a way. So that now everyone else is unaware of their growingly desperate situation.
Until one has an idea to save the one who did not have enough strength to stand against Sahrain. But not herself.
As before and always be,
Nestami.
Tahlia
Sunday, February 15, 2009
I've crossed the line
Finally!
Nobody'll believe it at first. He's gone through too much alive. It'll be a prank note from Qeyatel, of course. I'm just teasing, of course. He'll come back at the end of the book. Right?
Wrong. I'm finally going to do it.
That character just gives me too much trouble, and any more of this and nobody will believe that he'll die. That anyone will die.
But he will. And rid me of a lot of trouble. That character is just a trouble-magnet. Phew. A few more chapters and he'll be gone for good-at least for this book...and the next...and the next...and the next...and the next...and the next...and the next...but the one after that? Yeah, all the Akaelians will come back then.
Farewell and good riddance, O character of mine.
As before and always be,
Nestami.
Nobody'll believe it at first. He's gone through too much alive. It'll be a prank note from Qeyatel, of course. I'm just teasing, of course. He'll come back at the end of the book. Right?
Wrong. I'm finally going to do it.
That character just gives me too much trouble, and any more of this and nobody will believe that he'll die. That anyone will die.
But he will. And rid me of a lot of trouble. That character is just a trouble-magnet. Phew. A few more chapters and he'll be gone for good-at least for this book...and the next...and the next...and the next...and the next...and the next...and the next...but the one after that? Yeah, all the Akaelians will come back then.
Farewell and good riddance, O character of mine.
As before and always be,
Nestami.
Thursday, February 12, 2009
Question
Oh, my mind just blanked.
There we go.
Why are the characters tormictionitized the most always the guys? I have a few answers, but does someone else have an idea as to why this naturally occurs?
There we go.
Why are the characters tormictionitized the most always the guys? I have a few answers, but does someone else have an idea as to why this naturally occurs?
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